Decked Out Articles: Angels and Arrows – A Legion of Everblight Prime Deck

We are getting very close to Lock and Load 2016, and I will admit . . . I have had High Command on the brain. I plan to participate in two of the Kingmakers, and I am really looking forward to the convention. I want to share my excitement with the High Command community with another article. This time I am going to tackle Legion of Everblight. They are one of the factions that remain very strong in both Standard 1v1 and Showdown (30 VP Max) but are not the best in either. Legion is also very difficult to present something even close to “The List.” This faction has 6 competitive detachments, and almost every Warlock is worth considering. It would be very common to look at two Legion Decks and see more than half of the cards being different. So just keep in mind, this is just a deck . . . one of many that you can make with Legion.

The Deck

Thagrosh, Prophet of Everblight {Yellow}
~Guidance of Everblight x1
~Archangel x2
~Angelius x2
~Proteus x1
~Longbow Archer Champions x1
~Warspear Horde x1
~Longbow Archers x2
~Annyssa Ryvaal x2

Lylyth, Herald of Everblight {Green}
~Guidance of Everblight x1
~Coalescing Dragonblight x2
~Archangel x2
~Scythean x3
~Longbow Archer Champions x2
~Longbow Archers x2

Saeryn, Omen of Everblight {Purple}
~Guidance of Everblight x1
~Dark Whispers x1
~Coalescing Dragonblight x2
~Throne of Everblight x2
~Hex Hunter Cult x3
~Black Frost Shard x3

The Detachments

Green Detachment: This color really anchors the deck and maybe even the faction. You get a 4/4 resource and two 3/3 resources. Then you get two Archangels, which are the best Colossal or Gargantuan in the game. Add in 3 Scytheans, which most factions would kill for. After that, you only have 4 slots left, and this detachment has about 15 cards you can consider for these slots. I went with our Superior Range options. Longbow Archers and Champions allow me to put a warrior next to the Archangels that my opponent can’t kill unless they break the AA first.

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Yellow Detachment: This was easily the worst color in Legion until the Archangel hit. Now the two Archangels make this color very appealing. It does have a 4/4 and two Angelius, so it is definitely not lacking options. After that I added more Superior Range, which left 3 cards. I went with Annyssa and the Warspear Horde for cheap rush options, but they are not critical for the deck.

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Purple Detachment: Purple is another amazing color for Legion. I loved it right out of the box for Hex Hunters and a variety of resources. Since then it has gotten even better. I started with a 4/4 resource and both 3/3’s. Then I added the two Thones (one of the bext Battle Engines in the game) and the three Hex Hunters. My last 4 cards are the Blackfrost Shard and a Dark Whisper. I chose the Whisper because this deck has 11 Warrior cards that rush for odd numbers. This makes the presence of 3 Command card extremely valuable. The Shard are here to combo with the Superior Range cards. If my opponent does not have cards at a location, I can put the Shard down in combination with Archers to have two cards that cannot be destroyed during their turn.

The Warlocks

Legion doesn’t have an overly powerful Warlocks but we have a variety of strong options. It is very easy to have two Legion decks that only share 1 or 0 Warlocks. I felt this trio serves my deck the best but it would be very easy to switch a couple out depending on what you are worried about.

Thagrosh, Prophet of Everblight {Yellow}

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Thagrosh is 4 power, which is a sweet spot for breaking open locations. But his feat allows you to pick up a Warbeast card from your discard pile and put it back in your hand. If you pick up and play the Archangel you can actually net 1 War when you use Thagrosh. If you can rush Thagrosh for free . . . you can actually gain 2-3 War just by using him. Very powerful option.

Lylyth, Herald of Everblight {Green}

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Lylyth is in the deck because she rushing for command and she is at least 5 power. Sometimes you just need to break open a location, and she does it the best. She is often overlooked because her feat makes her seem like a Multi-Player card, but she is one of our better Warlocks in 1v1.

Saeryn, Omen of Everblight {Purple}

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Saeryn is likely our most played Warlock. Most decks have Purple, or Green . . . or both. Her feat stops all of our great Warbeasts from being destroyed while she is at the location. Combine that with Superior Range cards and nothing is getting removed. Plus, she is 3 power, and that is makes her a great option for almost any Legion deck.

Playing Legion

This is potentially the best resource deck in the game. You get three 4/4’s, four 3/3’s and six amazing sub-resources (Archangels and Thrones). The primary goal of playing this deck is to just do more than your opponent. Even Circle and Trollbloods have trouble keeping up with the resource engine you can build up with Legion. We have great rush costs on great cards, and we can use those cards with one of the best resource pools you can get into a 36 card deck.

Aggressive Cycling

Every deck I play is built around Aggressive Cycling at this point. I cannot emphasize this enough. If we play a game and we play the exact same deck, but I use Aggressive Cycling while you do not . . . I will win 99/100 of those games. Practicing this tactic can take great decks and make them amazing. But the strongest decks are the ones that benefit from Aggressive Cycling the most. This deck is one of the best options in the game for strong resources. The better your resources and the better the resources of your Warbeasts/Warriors . . . the better Aggressive Cycling will serve your deck, because you can get to those resources more consistently.

Aggressive Cycling is a tactic I developed to facilitate decks running less resources while running more efficiently. The goal is to discard your hand to cycle into your resource cards during turn 1 and turn 2. You want to buy a single resource card during those two turns and also bank one card at the end of turn 2. If you accomplish this you will only have 5 cards in your Army Deck after you draw your 6 cards at the end of turn 2. This means you get to shuffle your deck at the end of turn 3 and move another card to your occupied forces. Every turn you can keep this going allows you to thin your deck and get even more value out of each resource purchase. Your deck will be stronger and more consistent. In addition to that, you can cycle away mediocre cards to help you get to more of your Archangels and Thrones which are some of the best cards in the game. It also allows you to make sure you have a good combination of Warjacks/Warbeasts and Warriors to rush when you hit turn 3 because of all the cycling you were able to do. You can discard 7-9 of the cards in your first two draws to cycle and still have a card to bank after buying a resource. There are a few rules to follow while cycling cards:

1.) Don’t cycle away Archangels or Thrones of Everblight. Ever.

2.) Avoid Cycling more than two of the Hex Hunters, Blackfrost Shard, or Superior Range cards.

3.) My preferred reserves to have going into turn 3 would include: Archangel, Throne of Everblight, Angelius and a low rush cost warrior.

4.) It is often a good idea to leave a resource in your reserves at the end of turn 2 so you have an option to buy it during turn 3.

5.) If don’t cycle into 4/4 Resource or a 3/3 Resource, it is okay to buy an Archangel or a Throne.

Buying after Turn 2

The 3/3 Resources are amazing for this deck and it is important to find opportunities to buy them. Especially in the early game. Look for the situations where you can keep Aggressive Cycling going and avoid letting your opponent’s capture. This deck is not the best for VP’s, so you have to be very cautious about allowing captures for your important until you are ahead. But since this deck is about the superior resources, it is not unreasonable to get behind and still win. This deck wants the long game more than most other decks.

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Deployment

It is often very important to deploy some cards to keep Aggressive Cycling going. Longbow Archers and Longbow Archers Champions are generally the first cards I will deploy. But Scytheans, Warspear Horde and Hex Hunters are great deployment options too. Avoid deploying Archangels and Thrones when you don’t need to. But there are still times when that is the right call. You should also remember to think about where your balance of War and Command is at within your deck when decided what to deploy. Rushing an Archangel while deploying something else from your hand is often the most consistent play.

Potential Changes

Warlocks: Bethayne and Lylyth2 are the switches that I would consider most. They do not require any changes to the deck but are potentially very good for it. Bethayne can rush for free in many situations. Lylyth2 can help you kill Runeshaper Sorcerers or frustrating cards at the Narrow Streets. But don’t count out Kallus. I really love that warlock, but you have to find room for two Incubi. If you want to play him, I would recommend dropping the Dark Whispers and one Hex Hunter for double Incubi.

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Angelius: You can drop cards out of Green for two Angelius. But I do not recommend it. Draconic Aura from the Archangel triggers before Armor Piercing. This means that all 4 health cards become 3 health and cannot be Armor Pierced. Angels are still great, but I found I didn’t like having 4 of each in the same deck.

Superior Range + Blackfrost Shard: This combination is entirely optional. Do not feel trapped into it. I like the added tech it brings, but Legion has plenty of cards that could replace these: Annyssa Ryvaal, Striders, Serpah, Incubi etc.

Strider Rangers: This is the card is the one I really want to fit in, but green is so packed. With 7 Superior Range cards, the Combined Fire ability gets even better; but I just don’t want to drop anything. I could consider dropping a Scythean, a Coalescing of Everblight and a Longbow Archer, but that is still a very tough choice to make.

Blue or Orange Detachments: It would be very easy to drop one of the detachments in this deck for Blue or Orange. Green may be the hardest to remove; even then though, it is still an option. Legion is, without a doubt, the best faction when it comes to the combination of power and versatility. I would be happy to play Legion in a Kingmaker and expect to win. But you can make significant changes every event. This time I have 4 Archangels; but next time I may have 1 with 5 Thrones.

Conclusion

Thanks again for reading my articles. I hope to see you at Lock and Load! And . . . Blight Makes Right . . . even in High Command.

~Omnus

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