BMR Articles – Kallus, Wrath of Everblight – ADR and the Miserable Ginger Mountain

Fellow acolytes,

Jake here, aka Satch. I’ve been really happy and excited by everyone’s response to my original MGM article. I’ve had more people than I can count Facebook message me to talk shop about Kallus. I really appreciate all the fresh takes and inspiration that have been shared with me, and I’ve had fun testing out peoples ideas to see how I liked them myself. One of my favorite parts of list construction is taking a preexisting idea, concept, or netlist and shaping to fit my meta. So thank you to everyone who has contacted me. On to the topic of today. Several months ago when I saw that Kallus would be on the next cycle of the Active Duty Roster, I almost died and went to blighted heaven. If there is one thing that Kallus loves and excels at it, it’s the ability to handle an astonishingly wide array of match-ups. The whole point of ADR is to broaden the match-ups that casters can play and encourage unorthodox caster pairings. By Everblight, did we get a good selection of casters on ADR round two!


Active Duty Roster

For a quick recap, let us examine the casters available on the second round of the Active Duty Roster:

  • Kallus is a solid attrition list. While he doesn’t have any match-ups that he facerolls, he also doesn’t very many that take him out at the knees.
  • Thagrosh2 is a great brick-breaker that has the added advantage of being essentially a heavy warbeast by himself. His feat allows your warbeasts to push deep or to tactically retreat to a safer board position.
  • Lylyth3 is one of Legion’s dark horse casters. She’s picky about the lists that she wants to be dropped in, but with the advent of Zuriel her stock has increased. Besides, Marino has shown how insane she is against Haley2.
  • Absylonia2 takes what Legion does well already and turns it up to 11. She can break brick lists and cripple the army, then teleport back to scenario dominance. She has proven much more flexible than initially thought.

The Evolution of the Miserable Ginger Mountain

Since my last article my list has gone through many evolutions, and has since ended up much more like the original version. I went back to the beloved Gatorman Posse for two reasons, the first and primary being that it is much easier to deal with a wider variety of board terrain. I found that sometimes one of the sides of the table would hamper my ability to unpack as I desired, causing me to choose to go second more than I would like. The second reason is that although I had skewed to gain a few more bodies for the mountain, I found I missed some of the tech that a couple of the solos bring. I swapped the Soldier for the Protector not because I didn’t appreciate the tech that the Soldier brought to the list, but because there is a lot of Retribution in my meta and I felt that I needed both Safeguard and a Shield Guard in my list. I chose to include the Warchief, Maximus, and the Spell Martyr because both Warchief and Maximus are powerful combat solos, and generally the main reason why combat solos are avoided is the problem of delivering them to earn their points back. Fortunately, the massive wall of medium bases that this army consists of does a great job ensuring that the Warchief and Maximus survive until they can be most useful. The Warchief has a great little ability called Blood Drinker that allows an Ogrun warrior model within his CMD (9) to end its activation after it destroys a living model to heal d3 points. This allows your Warspears to maintain a high number of hitboxes throughout the game. I will note that I rarely move the Warchief with the intention of gaining the LoS accuracy buff. I won’t risk him dying, unless it’s deep enough into the game that he becomes expendable. Maximus has a magical weapon, high P+S Weaponmaster, and needs no help from Kallus whatsoever to be effective as killing things. The Spell Martyr is there so that I can arc an Eruption at a caster to keep them honest, or at a clump of particularly dense infantry, or even for an Ignite that I don’t want to expose myself to cast.

My current baseline list is built thusly:

Kallus1 +5

  • Succubus -2
  • Nephilim Protector -5

Warchief -3

Maximus1 -2

Spell Martyr -1

Warspears (M) -8

  • Chieftan -2

Warspears (M) -8

  • Chieftan -2

Gatorman Posse (M) -9

Gatorman Posse (M) -9

Spawning Vessel (M) -3

Swamp Gobbers -1

 


 What can ADR do for you?

The beautiful part of my baseline MGM list is that it has several really convenient modules for swapping models between the Army list and the Specialists list.

Since one of the reasons that I went with the double GMP Kallus build was to gain some tech via solos, I decided to fill my ADR with various solos that I might want in various match-ups. I learned that one of this lists absolute hardest match-ups is solo-spam Cryx. So I tried a double Sacral Vault ADR, which was extremely effective against single wound Weaponmaster spam. It doesn’t do much for the majority of match-ups, but it dickpunches Cryx hard in the, well, you know. I am currently running a blend of the two ideas:

ADR [Tech v.1] +20

  • Thrullg -3 (When your opponent has brutal upkeeps)
  • Totem Hunter -3 (Prey spam, can jump over your mountain)
  • Gudrun the Wanderer -3 (Solid combat solo that fits in with the tarpit theme)
  • Gatorman Witch Doctor -3 (Tough is extremely good after feat turn)
  • Deathstalker -2 (Amazing at clearing screening units)
  • Deathstalker -2
  • Spell Martyr -1 (For when you need to spell sling all day)
  • Spell Martyr -1

ADR [Tech v.2] +20

  • Naga Nightlurker -5 (Untyped gun + Wraithbane = essential in certain match-ups)
  • Thrullg -3 (When your opponent has brutal upkeeps)
  • Totem Hunter -3 (Prey spam, can jump over your mountain)
  • Gatorman Witch Doctor -3 (Tough is extremely good after feat turn)
  • Deathstalker -2 (Amazing at clearing screening units)
  • Deathstalker -2

ADR [Eff Cryx v.1] +20

  • Sacral Vault -9 (Nothing screws over single wound infantry like the vault)
  • Sacral Vault -9
  • Spell Martyr -1 (For when you need to spell sling all day)
  • Spell Martyr -1

ADR [Eff Cryx v.2] +20

  • Sacral Vault -9 (Nothing screws over single wound infantry like the vault)
  • Naga Nightlurker -5 (Untyped gun + Wraithbane = essential in certain match-ups)
  • Thrullg -3 (When your opponent has brutal upkeeps)
  • Gatorman Witch Doctor -3 (Tough is extremely good after feat turn)

Other considerations for inclusion in ADR Specialists:

  • Second Warchief -3 (Ensures that Blood Drinker lasts all game)
  • Nephilim Soldier -5 (Spamming Massacre not only feels great, but is decimating)
  • Second Gatorman Witch Doctor -3 (Toughing 2 units per turn is excellent for attrition)
  • Raptors -10 (If used in the frontline you cover a lot of real estate, and can alpha then pull back)
  • Croak Raiders -10 (Although this drifts away from the medium base spam, Oil combined with Ignite has serious merit)

Tournament Pairings

To take advantage of ADR, both of your casters must come from the Roster. Thagrosh2 and Absylonia2 are, in my opinion, the best choices. Personally, I go with an Absylonia2 T1 list that is remarkably similar to Jake Van Meter’s list, namely the one that he used to win Masters at Lock & Load in 2015.


In Conclusion

With Kallus on the ADR season 2, I expect that he will show up in high level tournaments. I’m excited to see how he enters the national meta, and how his lists look. Thank you again for messaging me and playing Theorymachine! If you have any questions or comments, please look me up on Facebook (the Legion group is a good place to look).

Again, please make the list your own. Take your own ideas, and evolve what I have presented to fit your local meta. You will get deadly by getting the table time in.  Remember, if anyone complains that Kallus with ADR is BS because you can get whatever tech you need, look them square in the eye, smile like you hail from Highgarden, and tell them that Blight Makes Right!

Thank you for reading; please post on Facebook and share your favorite Kallus MGM lists with me.

Cheers,

Jake Shearer

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