Welcome to a very, very belated edition of CtM! These games happened during the Seattle Open at the beginning of May and, while I learned important lessons from them, I was terribly bad about reporting these for you folks (Lock n’ Load, Second book in my series, and the Gauntlet charity kind of ruled that month; not sure what my excuse for June is, but I’m sure one exists). Additionally, it’s been so bloody long that I’ve forgotten a couple of names of folks, which makes me a bad person. Seriously, I’ve really got to work on that.
The two lists I brought were my standard Lucant list:
Transfinite Emergence Projector
2x Optifex Directive
2x Enigma Foundry
And the Axis Tier 4 list I’d been experimenting with:
3x Obstructor units (max)
2x Reductor units (max)
4x Enigma Foundries
Game 1: versus Bradigus Wold War
Of course we’d start here. Because the universe loves me. My opponent I believe was named Jeremy, but I’m not sure, because I am literally a bad person and should feel bad about my memory. He was fun as hell, and after he found out I was the madman behind the Crimson Harvest all of my sins were forgiven 😛
I’d never faced the Bradigus theme list before, but I had read about it. I was smart enough to know how ignorant that was, so I dropped the list that took the least amount of thought: Axis. Rather than out-skill my opponent, I figured I’d try and just jam him out of zones. I won first turn, so decided to pop Axis’s feat right away, and bam, off went 50 constructs across the board. This caught him by surprise, and he immediately realized my plan. Now, here’s the thing about hearing about a caster and his theme list without playing them . . . you think you know what they do, but you don’t really know. Axis hadn’t moved very far forward, and was camping 5 focus; he was hiding like a champ behind the entire army. Safe, right? Well, you see, when the enemy caster is teleported, with a movement feat, with Beatback on his weapons . . . let’s just say he made it to Axis, with a Synergy bonus of around +6 thanks to his Wolds. The only thing that saved me was his dice not spiking on two of his attacks and completing deserting him on the third. Even then, Axis was on about three points left of damage. I won the game due to dumb luck. Huzzah? Lesson 1: Did you move out of your deployment zone? Yeah, Bradigus can reach you.
Game 2: versus Madrak2
Hey, I know this guy’s name! But only because I play A-Mo literally every tournament we both go to (the schedule gods demand it, apparently). Ah, trolls, a faction I enjoy playing against with CoC even less than Cryx. We have a very troll-heavy meta in Seattle, with really good players, and I’ve traditionally struggled against them. Since the Axis list was theoretically my troll drop, I decided to put theory into practice and drop it. Oh boy. It turns out that when your opponent’s feat is Thresher for all his troops, you really shouldn’t cluster into them like a pack of depressed lemmings. My spacing was terrible, and he wiped out most of my army on his feat turn. I tried to make a recovery, but it was a long grind to death after that. Lesson 2: Work on spacing your troops apart in the Axis list, and don’t feed them your entire army all at once.
Loss for Convergence 🙁
Game 3: versus Butcher2 Doom Reavers (er Khador)
Hey, you know how Axis doesn’t work against guys who can slaughter mass amounts of infantry? Yeah, let’s drop it into Doom Reaver spam. That can’t possibly go wrong for me . . .
Continuing a string of bad decisions, I fought and lost against Lucas, a player I’ve become steadily more familiar with as he travels north to game in our frozen wasteland. He was friendly as hell, which had nothing to do with the fact that my dice couldn’t roll a “7” when using three of them. In fact, Lucas was so awesome that he offered to pause the game and go buy me new dice. They were literally that bad (in fact, this was the second game in a row where the phrase “I’ve never seen anyone roll that many 1s and 2s in a game” was uttered). Ah, how I wish I could lay the blame on the dice. But I really can’t. I was just outplayed, and eventually the Conquest in his list managed to whittle down Axis at range (although it really didn’t need to). Lesson 3: Don’t drop troop spam against Doom Reaver spam. Seriously, what was I thinking? Loss for Convergence.
Game 4: versus Protectorate of Menoth
After this point, my brain checked out. My Frankenstein monster shoes were not designed for the amount of standing and bending I had to do with the Axis theme list, and my back was hurting so much that half my turn was spent complaining about getting old. In fact, I’m not even sure this was the fourth game; it might have been earlier, it might have been later. All I know is I swore off Axis after the Khador game, but my back was already weeping.
Sadly, I don’t remember my opponent’s name, nor did I even get a good picture of him. He played a Kreoss2 list with Bastions, and they basically bounced off Lucant’s armored force. They just didn’t have the volume of attacks they needed to penetrate my armor on feat turn, so I eventually ground him down to victory.
Game 5: versus Circle Cassius ADR
Another opponent I can’t remember the name of two months later. Sorry 🙁 He was playing a Cassius list, which I’ve never faced before. I knew some basics about it but, once more, theory paled versus actually fighting against it. Through luck more than skill I managed to spear one of his two Warpwolf Stalkers with my Prime Axiom’s harpoons; I believe I remember it being stealthed somehow and just being within 5″ to grab and drag it in, but my memory was hazy from back pain. After killing one of his two heavy hitters, my opponent made the wise choice to go for the assassination and pulled off Circle shenigans that got his Stalker into combat with Lucant, without triggering Watcher (ah, place effects. How I hate you). Had I been a couple of inches back I would have been safe, and there was no reason for Lucant to be up that far. Lesson 4: If your caster doesn’t have to be close, don’t put them close, no matter how tanky they are. Loss for Convergence.
Game 6: versus Minion Gators
The last game (or one of the last three; I told you, my memory is terrible) I faced Dr. Jake’s Gators (if I didn’t remember Dr. Jake’s name it would be awkward, considering we were trapped in the same car together for over 20 hours). I dropped Lucant, and he crapped all over the Gator dreams, as he does. It’s very much an uphill battle for Gators to bring enough damage to grind through Lucant’s armor with recursion layered on top of it. Victory for Convergence, but it was an 80% favor of the caster I put out there.
Final score: 3 wins, 3 losses
Lesson 1: Did you move out of your deployment zone? Yeah, Bradigus can reach you.
Lesson 2: Work on spacing your troops apart in the Axis list, and don’t feed them your entire army all at once.
Lesson 3: Don’t drop troop spam against Doom Reaver spam.
Lesson 4: If your caster doesn’t have to be close, don’t put them close, no matter how tanky they are.
Bonus Lesson: Wear comfortable shoes to a tournament, and stop taking melee armies with a bad back.