Welcome to an article I never thought I’d write: how to build a better bot!
As many folks know, I love the Convergence with a passion that grinds the innocent under steel-soled feet. I’ve adored the Cyriss fluff for years, from way back in the Witchfire Trilogy, and I dig the models like no others. In fact, so impressed was I with the alien aesthetic of the Convergence, I vowed never to mod or convert any models in the faction. As you might have guessed from my previous articles, this is no small promise.
Alas, today I am an oathbreaker.
Despite my love of the Convergence of Cyriss, there’s always been one wrench in the gears I didn’t care for: the Enigma Foundry. The design itself isn’t my favorite, and while I like the sculpt better than the illustration, it still doesn’t ‘do it’ for me. It took me a while to figure out why:
I’m an imagination guy. I still make pew-pew noises in my head (and out loud sometimes) when putting stuff together. So it was jarring to me that the best repair solo in the game, a clockwork artisan that can put three functioning bodies back together in a few seconds, had almost nothing for tools visible on the model. The one big clamp seemed rather brutish to me for such an elegant worker, and while on the closest inspection it seemed there were tiny indentations that could be a variety of pop-out tools, it just didn’t say “I can repair the Maiden Herself.” Additionally, for the majority of the Convergence, if you float you’re a Pathfinder, and if you have four legs you’re Steady. But the Enigma Foundry is a Pathfinder with four legs who lacks Steady! It was just too much for my delicate constitution. And in a flash, I knew what I had to do.
The design elements were inspired both by my time in Wildstar as well as the 70’s movie “The Black Hole;” my goal was to give the impression of a stoic praying bot above that was capable of a frightening frenzy of activity below as he put things back together. As I needed two of the Foundries for my army, I put the first together as a test, and refined the process for the second into a series of steps for you folks if you want to replicate it.
Time to raise the Enigma Foundry to his proper station in life!
Parts you’ll need
(1) An Engima Foundry (surprise!)
(2) Two Accretion Servitor arms (I’ve got quite a few of them lying around)
(3) At least 3 ‘tool ends’ for the work arms (I used a spare Assimilator saw cut down, and two weapons from the Grind game)
(4) A flying stand (I prefer the taller ones; alternately, you can simply mount them on a pole like some folks have done with their floaters) – later you’ll see this is a bad idea
(5) The ability to pin like a crazy person (the first Foundry I experimented with had 16 pins, i,e, 32 drill holes in the body)
(6) A complete disrespect for the lives of the flesh-clingers that refuse to submit to the Harmony of the Maiden
As you can see above, I’ve already gotten my flying base ready (you can skip this step, as you’ll find out later . . .) and washed and trimmed all the parts I’ll be using. With all of these pics, you can click on them for a larger and more in charger view. I’ve already pinned and glued the praying hands assembly together. I’ll be using my phone for WIP shots from now on, simply for ease and quickness. The faster I get models done, the more awesome you get. Try to ignore the weird red lines that were determined to show . . .
Do you love pinning? You better! This one piece alone (the butt and leg attachment) has 10 holes in it (8 for the arms, 1 for the flying stand, and 1 for the torso attachment). Originally I dremeled out material under the butt-plate to make a spot for the flying stand. It mostly worked. You’ll see.
Here it is attached. For now.
The first grind part is cut up. I’ll be using the little pincer things as front arms (basically a “grip in place” set) and the other part as a welder-thingy (we’re all technical up in here).
The first pins. These go into the spots on the side that the tiny claws in the middle-bottom are. You can try to get yours straighter than mine, but with the final construction it’s not as bad as it seems. Plus I’ve got extra length on there for the pinning.
And here you see where the accretion servitor arms go! The tiny claw arms are in place, attached via the smaller claw sections in the front.
Here we see the big chunk on top along with the praying hands assembly. Damn. That looks heavy, don’t it? But surely the flying stand can take the weight, despite not being designed for it . . .
Here you can see where I’ve cut one of the legs in preparation for making a claw hand. Most of the legs are cut here in preparation for making them arms.
Using one of the mini-underhang-claw-things I made the other part of the claw hand.
The four arms of Shiva! Here you can see where I was going. Different tool arms, a welder, a flamethrower, a big claw, and a buzzsaw. Note the blue bit is a different Grind part than I started. Don’t judge me. YOU’RE NOT MY SUPERVISOR! Ahem . . . the point is to have tool arms, so use what you have on the bits box. You’ll note that I cut the buzzsaw arm back more so that it has the same relative length as the others.
First set (the back ones) attached. We’re almost done!
Bam! A completed floating Enigma Foundry! Wow, that flying stand can sure take a lot of weight, can’t it? Let’s wrap the flying stand in masking tape and paint! There’s no way we’ll get nearly done and have the flying base shear off from the solid pound of pewter it was never meant to hold. Nope. No, sir.
D’oh. I did not see that coming. Did you? Let’s just say that the miniature breaking off and plummeting down and the time it took to fix it (and completely repaint) delayed this article by a solid day. And that was just the time I spent cussing 🙂 In the end, I simply chose a strong pin to mount it on, rather than relying on another flying base. These things were not designed for what I did to them.
All right, how does this thing look fully painted?!
Not bad, if I do say so myself. Learned a lot about the stress weight the flying stand can take, as well as testing new techniques painting it (most didn’t work, but such is life). Now I just have the rest of my beloved Convergence to paint this way . . .
All praise the Maiden of Gears!
I just wasn’t liking the glow from the soul chamber, so I went back and repainted it a bit, and touched up a couple of other spots. Then I photoed with a more neutral background, as the green was a little too rich to show the mini off properly. I really dig this iteration of the Foundry, and I hope you do too!