Archive for the 'Miniature Games' Category

Jakob, Valeria, and Veronica

All Jakob ever wanted was to fulfill his family’s wishes and become a powerful Doctrine Codifier. A son who would bring continued honor to their esteemed name. Everything seemed to be going to plan when he gained admission to the prestigious Catermane Academy. Then he met Valeria and Veronica, polar opposites in everything they do. Valeria lusts for action, adventure and the easy way out, while Veronica, with practiced calm, remains serious minded and studious. Despite their differing personalities, the two best friends are united in their shared infatuation of Jakob. Unfortunately, neither has ever been particularly good at sharing. Their constant attempts to win his attention and affection invariably lead them from bad situation to worse. It is to the faculty’s great relief when their antics lead them off planet. At least then the academy will be spared yet another cleanup bill. In truth, it is remarkable that the trio manage to learn magic at all.

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I finally did it. I finally played this game so I could bring you all a review of it.

So per my usual web sleuthing I found a free copy of the rules for you to peruse. While these rules will teach you the basics of the game I suspect that there are a few more rules that may be found in the starter sets. I did not buy a light or dark starter set. I bought a couple of individual characters and the neutral “Wanderers” box set ( which is a fabulous deal). Anyway Scott ( my fellow gamer) and I had a good deal of success with these rules so they seem to give a good idea of what the game is like, even if slightly incomplete.

 

We used a few different combinations of 7 characters for this bout of gaming.

 

We used:

Tiamat, Sophia, Akiko

Derek and Khaine

 

And not pictured or painted: Erika and Tsubasa. It is too bad that I didn’t paint up Tsubasa though because he was a force to be reckoned with on the battlefield.

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The Brood – Whats in the Box?

Today we are going to take a look at the Forsaken Warband box for Dark Age: Apocalypse that we received from Cool Mini or Not.  If you missed the previous article on the Brood Warband you can find it here.

The forsaken arose from the ashes on a fringe world that was once part of a glorious alliance of united worlds.  After the collapse of this alliance important personnel were evacuated from the planet and supplies cut off. The humans left behind had to resort to scavenging over time the society started to slowly make its way back towards a normal society developing agriculture, discovering old technologies and opening trade routes amongst each other. the pivotal point however was the rediscovery and embracing of religion.

What you get:

  • Warwind
  • Coil (2)
  • Bane (3)

Now lets move on to looking at the miniatures in detail!

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The Brood – Whats in the Box?

Recently I received a Parcel from Cool Mini or Not with a number of items to review.  Among the were the Brood and Forsaken warbands as well as the Core rules and Force list books for Dark Age: Apocalypse. Today we will be taking a look at the miniatures that come in the Brood warband box.

The Brood come from a mysterious swampland known as blackmire. At one time the area was a scientific testing grounds for creating living weapons. When a financial collapse happened and the Scientists pulled out of the facilities a few of the creatures left behind managed to survive and create a breeding ground that has since then slowly created an army of abominations.

What you Get:

  • Gazelle
  • Ratchet (2)
  • Broodhound (2)
  • Game Cards
  • Free Foam Packing Peanuts!

Now that we have an idea of what is in the box lets take a look at the models on their own!

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  Hola Cannoneers!  Gannon back with the monster review for the Soda Pop Miniatures board game Super Dungeon Explore (SDE).  I took the time to assemble most of these baddies (except the Dragon and Dragon Spawn) for a Demo event I held this past weekend.  Needless to say, the game was a hit with everyone and I look forward to bringing the full force of the Consul to bear against those pesky heroes.

Last time we looked at the heroes of SDE and I went over a few pointers on assembly.  Let’s take a look at those villainous henchmen the Consul has at his disposal.  For clarity keep in mind that the Consul is the person playing against the heroes and he has 4 skull points a turn to spawn monsters.

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So part of my blogging is to try to help people out with their modelling and painting. Through my various going ons and contacts I have noticed that a large part of the Super Dungeon Explore crowd happens to be board gamers who may have a limited modelling experience. This instalment brings you some helpful tips and advice for the general assembly and painting of your Super Dungeon Explore game.

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  Hola Cannoneers!

So a few weeks ago I posted a few shots of the Noh Berserker that was released by Soda Pop Miniatures for their Relic Knights line.  I had fully intended to follow-up the next week with the finished model, but that just did not happen.  I’ll admit it now, I’m an insanely slow painter.  This is one of the reasons I usually never finish an army.  Luckily Relic Knights will be a Skirmish based game so that will give me the ability to focus on one model at a time.

For the most part I stuck with the P3 line of paints.  I like the coverage and color that they produce is great.  I find that I have almost fully switched over to P3.  Some Vallejo was used mostly for the small amount of purple that I used on the model.  I base coated the model with Tamiya Fine Surface Primer Light Grey.  I’ve found this is great for centerpiece models and it goes on very thin keeping all the details you want.

 

berserker-painted-1

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Hola Cannoneers!  So, we’ve seen many reviews on Super Dungeon Explore (SDE) as a whole.  For those that have not, check out The D6 Generation’s podcast on SDE and Tom Vasel’s Dice Tower video on YouTube.  These are just a couple of the many that are currently out for this game.  Here’s a shot of the group as a whole, for size comparison:

All Heroes

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MERCS Faction Focus: Keizai Waza

 Today we will be taking a look at the Keizai Waza faction for the MERCS Miniatures game. For Those of you who did not catch our first article of the series you should check it out here for more info on the game. For those of you who have been following along but want to know more read on.

Keizai Waza Overview

Keizai waza bring some very neat toys to the battle. While your bringing guns they’re bringing tactical nukes. They also all wear nuclear powered armored suits that even when their armor fails they only suffer –1 MP. Meaning they may be a tad slower to get around the field but they’re not going to be sittings ducks just because you managed to take out their armor.

The next thing that makes these guys dangerous is their Budo ability. When a waza is blooded they now get +1 to all rolls. So taking these two corporate abilities into account you better make sure you kill them off and not just clip them because they’e going to come back at you with a vengeance.

There are a few personal abilities and weapon effects that the Waza have access to that really start to add up. They are likely to be a difficult force to get the hang of but once you get your timing and positioning right there is not much in the game they will have a hard time taking out with a bit of concerted fire power.

Most importantly don’t loose your Daimyo, Pathfinder or Forward Observer as you will need all three to launch your Tactical Nuke.

Corporat Abilities:

Nuclear Armor: Only –1 MP if armor fails
Budo:  Blooded Waza get +1 to all rolls.

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Part II: Noh Berserker Assembly and Basing

Hola Cannoneers, welcome back to another Soda Pop Miniatures fizz injected post.  Last time we met, I reviewed the Noh Berserker model for the Relic Knights line and it got me so excited I decided to build and paint this guy up.

As I said, this model didn’t have a lot of cleaning up, so after about a half hour of scraping and cutting mold lines off he was ready for pinning.  I decided to pin his arms on due to the metal to metal and resin to metal bonds.  If it was resin to resin I wouldn’t be so worried, but metal has a tendency to break off during transport or god forbid a slight fall from the table or terrain piece.  With that, there are only 9 pieces to the model so pinning was rather easy.

I decided to just pin the arms, I didn’t see a need to do so to the front and rear armor pieces due to the large surface area that they would be attached to.  The hip tassets have a large pin attached to them so it isn’t an issue either.  I use regular office paperclips as they provide a strong pin and are bendable should the need arise.  I used a pin vice to drill into each of the areas going deep enough to provide a strong bond.  I did the same with the feet, but you really have to be careful with placement, as his stance is so wide he doesn’t even fit on the base correctly.  He’ll be standing on the lip of the base, but with the pins it won’t be a problem.

berserker-1

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