MERCS Faction Focus: Keizai Waza
Today we will be taking a look at the Keizai Waza faction for the MERCS Miniatures game. For Those of you who did not catch our first article of the series you should check it out here for more info on the game. For those of you who have been following along but want to know more read on.
Keizai Waza Overview
Keizai waza bring some very neat toys to the battle. While your bringing guns they’re bringing tactical nukes. They also all wear nuclear powered armored suits that even when their armor fails they only suffer –1 MP. Meaning they may be a tad slower to get around the field but they’re not going to be sittings ducks just because you managed to take out their armor.
The next thing that makes these guys dangerous is their Budo ability. When a waza is blooded they now get +1 to all rolls. So taking these two corporate abilities into account you better make sure you kill them off and not just clip them because they’e going to come back at you with a vengeance.
There are a few personal abilities and weapon effects that the Waza have access to that really start to add up. They are likely to be a difficult force to get the hang of but once you get your timing and positioning right there is not much in the game they will have a hard time taking out with a bit of concerted fire power.
Most importantly don’t loose your Daimyo, Pathfinder or Forward Observer as you will need all three to launch your Tactical Nuke.
Corporat Abilities:
Nuclear Armor: Only –1 MP if armor fails
Budo: Blooded Waza get +1 to all rolls.








