Welcome back to the fourth tier of our getting started in Warmachine series. This part of Tier 4 will continue building on the fluffier side of the Iron Kingdoms. This guide is intended for those new to Warmachine and those new to wargaming as a whole. Our intent is to take a player who has never played a wargame or a miniatures game through the basics of all aspects of the game. If you have missed our previous Getting Started tiers that led to this one you can jump back and check them out now: Tier 1 – The Basics, Tier 2 – Beyond the Basics, and Tier 3 – Fluff.
In the Tier 3 – Fluff article we scratched the surface of the Iron Kingdoms fluff available by looking at the core rule books and subsequent expansions (Mk I and II) provided for Warmachine. But now we’re going to step deeper in by going back to before Warmachine (the table top game) existed. Before Warmachine and Hordes became games of their own, the Iron Kingdoms was built as an RPG setting based on the d20 system popularized by Dungeons & Dragons 3.0. Whereas the Warmachine books give a brief history of Western Immoren and tell us about current story lines, the IK RPG books break down the entire world. Religions, calendars, professions, cities, trade routes, and on and on. These books are designed to help a Dungeon Master build a role-playing campaign and for players to make characters for the game, but there is a wealth of information in these books available nowhere else that is perfectly accessible even without any RPG experience.


